The building attempts to exemplify the qualities of water. With no set program, but an interactive and fluid installation. Technological senses connecting to lights project waves, ripple and blobs onto the interior surfaces. Audible sounds also create a tranquil environment. Walls, floors, ceilings become indistinguiable to users, forming the charasterics of water. Together, all these features develop a relationships as the building where the user is submerged in sensory engaged environment.
FreshH20 steps forward in the direction of a possible future experimental city. Users are immersed in a poetic phenomenon analogy through the varying interactive capabilities. As an installation itself it created a unity between the subject and object architecture from the development of perception of the sensory engaged architectural environment.
On a further note, this architectural entity exemplifies similar qualities of the experiential developing a user language. Ruwan in the tutorial brought this idea of forming and establishing a language interface.I will continue working on this.
Spubroek ,L. 1998. freshH20 eXPO “The Virtual Dimension. edited John Beckmann. p. 264 - 267. New York: Princeton Architectural Press
Almeida, M. Alves de. 2010. The guy in the phenomenological architecture of H2O expo. http://agitprop.vitruvius.com.br/revistas/read/arquitextos/10.125/3541. Accessed 23 September 2012
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