Friday, 12 October 2012

WEEK 11: Tutorial

In the tutorial after showing Ruwan my drawings and my progress I was left with the comment that I needed to develop the ritual of the game and develop greater detail of my design.

 

For inspiration Ruwan suggested I look at moving architectural entities such as Calatrava's Milwaukee Art Museum.  I originally did not want a high technological design of unknown technologies, but it makes sense with the previous reading. Future proofing an architectural enitity to develop multiple function and adaptability.

I saw possible adaptability with an elevator transporting players or even floor that have the ability to change for different functions. 


No comments:

Post a Comment