Tuesday, 30 October 2012
WEEK 14: Changing Spaces
Disrupting my previous weeks of work I decided to spare the bar/club space and develop a larger stadium. Although this would destroy the functional synergy, the greater space would allow a greater focus on my concept, augmentation gaming.
Sunday, 21 October 2012
WEEK 12: Night note
The Tron series was innovative visualizing gaming and spectator sport. However, lacked interaction with the spectators. Today spectators support players through chanting, however provide no physical support.
Although, any sports athlete would comment on the impact of spectators chanting, but a stronger interaction could occur. The movie, The Gladiator portrays the struggles of a gladiator in the times of ancient Rome. Spectators and most importantly the Emporer became pivotal in the the life and death of a Gladiator, literally.
The turning of the thumb indicating death - Gladiator |
Although, any sports athlete would comment on the impact of spectators chanting, but a stronger interaction could occur. The movie, The Gladiator portrays the struggles of a gladiator in the times of ancient Rome. Spectators and most importantly the Emporer became pivotal in the the life and death of a Gladiator, literally.
Sunday, 14 October 2012
WEEK 12: Tron Inspiration
Ruwan suggestion of the research of the Tron was helpful.
The ritual in the gameplay was the main value of the research. Players were elevated to the stadium via an elevator and challenged their opponents. Lights and visible screens brought greater detail emphasizing architectural elemental and the the stadium itself.
The ritual in the gameplay was the main value of the research. Players were elevated to the stadium via an elevator and challenged their opponents. Lights and visible screens brought greater detail emphasizing architectural elemental and the the stadium itself.
Saturday, 13 October 2012
Friday, 12 October 2012
WEEK 11: Tutorial
In the tutorial after showing Ruwan my drawings and my progress I was left with the comment that I needed to develop the ritual of the game and develop greater detail of my design.
For inspiration Ruwan suggested I look at moving architectural entities such as Calatrava's Milwaukee Art Museum. I originally did not want a high technological design of unknown technologies, but it makes sense with the previous reading. Future proofing an architectural enitity to develop multiple function and adaptability.
I saw possible adaptability with an elevator transporting players or even floor that have the ability to change for different functions.
Tuesday, 9 October 2012
WEEK 11: Lecture & Space development
Lecture
This week's lecturer was by MIT lecturer, and presented some very unique ideas. MIT is well known for students high achiver, and this lecturer was not difference. She had been apart of several project dealing with advanced technology and even developed her own products.
I would like to to talk about one project, the Light display. Light ropes were used to illuminate a narrow alleway. The project was simply a temporary installation. And highlighted the possibility that architecture did not require physical walls to display something.
Space Development
In the tutorial I attempted to develop a space programm.
From the previous weeks the stadium and nightclub integration became clear outputs. Two major clear spaces the Bar and the stadium, which would delegate the major spaces. Both working in 24hr a day synergy as an architectural entity.
This week's lecturer was by MIT lecturer, and presented some very unique ideas. MIT is well known for students high achiver, and this lecturer was not difference. She had been apart of several project dealing with advanced technology and even developed her own products.
I would like to to talk about one project, the Light display. Light ropes were used to illuminate a narrow alleway. The project was simply a temporary installation. And highlighted the possibility that architecture did not require physical walls to display something.
Space Development
In the tutorial I attempted to develop a space programm.
From the previous weeks the stadium and nightclub integration became clear outputs. Two major clear spaces the Bar and the stadium, which would delegate the major spaces. Both working in 24hr a day synergy as an architectural entity.
Saturday, 6 October 2012
WEEK 11: Peter Rich Exhibition
I felt it was important to discuss the Peter Rich Exhibition in my progression of this project. Looking at an alternate future and state of design seems similar to looking at foreign architecture. Peter Rich work was truly heterogeneous to western design and this is due to architectural philosophy. I felt a similar relationship with the land to Glenn Murcutt "touching the ground lightly".
His work is harmonous with the landscape, using local materals and forms. The Mapungubwe Interpretation Centre is a great example of this. Geodesic domes develop space .
Also, the Rich places strong social and cultural values in each project. Architectural spectacles provide little value to the Afrikan people
I found his floor plans to be different as well. There was a strong correlation with topography and axial views, hence many were not a system of parrellel and perdincular line, but a carefully angular and orthogonal system. Inspiration like this is truly amazing.
Yelseth House | Peter Rich 1997
His work is harmonous with the landscape, using local materals and forms. The Mapungubwe Interpretation Centre is a great example of this. Geodesic domes develop space .
Also, the Rich places strong social and cultural values in each project. Architectural spectacles provide little value to the Afrikan people
I found his floor plans to be different as well. There was a strong correlation with topography and axial views, hence many were not a system of parrellel and perdincular line, but a carefully angular and orthogonal system. Inspiration like this is truly amazing.
Yelseth House | Peter Rich 1997
WEEK 11: Augmentated Reality Gaming
When developing last week's sketches I felt a movement away from the concept of experience. Conceptually, I went step back and instead of going into virtual gaming, I moved into augmented gaming.
Augmentation reality (AR) is defined is the altered or augmentation perception of the of physical world environment by computer generated graphics, sounds, sensors, etc. Already today GPS devices enable this connection with the virtual connection to the virtual and physical world.
Augmentation reality (AR) is defined is the altered or augmentation perception of the of physical world environment by computer generated graphics, sounds, sensors, etc. Already today GPS devices enable this connection with the virtual connection to the virtual and physical world.
Diagram from the previous project.
Most promising advancement into the AR technology is the google glasses. Social connectivity and place knowledge become truly ubiquitous with an eye display enabling this connection.
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