Thursday, 8 November 2012

WEEK 15: Crit, Reflection and Other Ideas

The final critique went well. My lack of sleep and practice was not helpful, however I was happy with what I presented.

Ruwan and Allen gave a warm reception and series of points were raised.

Ruwan commented on my structure being flawed. I agree with Ruwan in this and I still feel I have a lot to learn about architectural technology. Future changes to the project could include a structural changes to provide greater and adaptive qualities.
 For instance a stronger shell structure could provide future space to build. This next step could include a  structure system unlike the steel structure used.


A spider's web supports weight much stronger steel and stronger technologies will be available in the future. Carbon Fiber is a light weight, but other variations could be used in the future.

 Another point was the use of the building. The stadium would be able support a high volume of people, but that would fluctuate, similar to any other stadium. Mixed use underneath the stadium could support greater uses during the day such as small retail or food court.

Most of all this project has been most worthwhile. Unlike other previous projects I stepped into future where I was able explore an "unbelievable" design  (Arthur C. Clarke, 1964). This project gave me the opportunity to research augmentative reality. I personally feel that architecture will face this issue or something very similar and will continue to evolve.

BBC Horizon (1964) with Arthur C. Clarke (Part 1 of 2)". Youtube video, posted  May 09. Accessesed October 09, 2012. https://www.youtube.com/watch?v=KT_8-pjuctM

Wednesday, 7 November 2012

WEEK 15: Presentation


The movie, The Terminator 2 poses many questions of the future. Arnold Schwarzenegger plays the lead role as a robot sent back in time to save the world. His character has the ability of seeing augmented vision. And in this scene he has lost all his clothes and scans people for a possible match.

 Augmentation Reality overlays digital information in the physical environment. Rather than dematerializing and virtualizing architectural form, Architecture must evolve supporting both physical and virtual domains. This architectural entity intends to explore this, mediating both virtual reality and physical sport. 
 The game developed is based upon two teams, red and blue, with two players per team. Players must stay within their zones and preventing the other team from scoring into the goals.
 Similar to games such as Starcraft multiple players are at play. Supporting players, spectators play an important role aiding gameplay and even able to change the game around. Instead of emotional support, Mana supporting gameplay is able to shared strengthening players. This sharing is able to blocked when the shield is down.
The orb itself is augmented and ever-changing in gameplay. Players may use any part part of their bodies to interact with gameplay and “hit” the ball. Hitting the modules allows powerups changing gameplay through a variety of possibilities
 The existing site itself contains a pub and shops. A historical facade surrounding the George Street and Elizabeth Street Facade. Behind the site is a vacant property and the Myer Centre.
Rather than infilling the vacant property a green space is developed. The new Village project (Kristys Project) behind the vacant develops a greater experience. Accessibility through these site promotes functional integration between the three future developments.
To provide a physical viewpoint of the game, a mirrored two pier stand was formed. This maximizes physical viewing within the constraints of the small site.
 Supporting the stadium is a system of structural elements. The piers are supported by precast reinforced supports and concrete. Supporting the exterior shell and existing facade is a steel structure. An interactive and insulated Polycarbon membrane encloses the structure providing daylight control  and translucent exterior perspective.
A simple layout allows easy acessibility to all areas of the stadium. Four distinct exterior exits allow accessibility from George and Elizabeth Street, as well from the green space. Stairs behind the grandstands become key elements and provides circulation spaces underneath. 
The structure supports additional spaces. Underneath the piers are amenities and canteen spaces. Near the George street is ticketing collecting spaces, while underneath further the central floors is a variety of services, storage and player spaces.

The Grandstand houses over 800 spectators with a two piers of 7 and 8 rows of seating. The high angled top piers maximises viewers  within the enclosed space.
Each spectator is allowed gaming interaction through the designed seating. Infrared Camera behind the seat captures players movement indicating decision in the game itself.
In the movie Tron, Sam is elevated to the gaming platform via an elevator. This becomes an inspiring element in the rituals of the game. Players changerooms are located underneath the field and ten
enter the grandstand through a mechanical elevator.

Lenses allow spectators and players to visualize the augmented gameplay.
The lenses become instrumental in improving gameplay, aiding player in performing more calculated decisions. Also, similar to online games players have the ability to be transferred into a variety of environment allowing adaptable gameplay and hundreds of other possible games.
From the exterior the historical facade is celebrated and illuminated through the use of LED lighting. The translucent polycarbon allows allows visualisation of the structure. 
From the interior the membrane filters natural lighting illuminating the internal spaces and the structure. Circulation spaces underneath the stairs become a social meeting point and transit area.

Lastly, the entity supports the adjacent green space promoting an experiential value within Brisbane. Supporting technological progression in the digital age, this entity supports the evolution of architecture. Mediating the virtual and physical world. Thank you for listening

Tuesday, 6 November 2012

WEEK 14: Model Progression

This post is to show the progression of my digital model.

 
Model as of 21/09/12

Existing Buildings - Model as of 02/10/12

 
Modeling sketch design  showing stadium (left) and Bar (right) - Model as of 29/10/12 

Focusing on the stadium and remodeling - Model as of 30/10/12 

 Working on stadium and space formation - Model as of 31/10/12 
Working on exterior shell - Model as of 01/11/12
Working on exterior membrane - Model as of 02/11/12 

Fixing roof - Model as of 03/11/12 




Tuesday, 30 October 2012

WEEK 14: Changing Spaces

Disrupting my previous weeks of work I decided to spare the bar/club space and develop a larger stadium. Although this would destroy the functional synergy, the greater space would allow a greater focus on my concept, augmentation gaming.


Sunday, 21 October 2012

WEEK 12: Night note

The Tron series was innovative visualizing gaming and spectator sport. However, lacked interaction with the spectators. Today spectators support players through chanting, however provide no physical support.
The turning of the thumb indicating death - Gladiator

Although, any sports athlete would comment on the impact of spectators chanting, but a stronger interaction could occur. The movie, The Gladiator  portrays the struggles of a gladiator in the times of ancient Rome. Spectators and most importantly the Emporer became pivotal in the the life and death of a Gladiator, literally.

Sunday, 14 October 2012

WEEK 12: Tron Inspiration

Ruwan suggestion of the research of the Tron was helpful.



The ritual in the gameplay was the main value of the research. Players were elevated to the stadium via an elevator and challenged their opponents. Lights and visible screens brought greater detail emphasizing architectural elemental and the the stadium itself.


Saturday, 13 October 2012

WEEK 11:

In the tutorial developing projects were presented to the tutorial group.







Friday, 12 October 2012

WEEK 11: Tutorial

In the tutorial after showing Ruwan my drawings and my progress I was left with the comment that I needed to develop the ritual of the game and develop greater detail of my design.

 

For inspiration Ruwan suggested I look at moving architectural entities such as Calatrava's Milwaukee Art Museum.  I originally did not want a high technological design of unknown technologies, but it makes sense with the previous reading. Future proofing an architectural enitity to develop multiple function and adaptability.

I saw possible adaptability with an elevator transporting players or even floor that have the ability to change for different functions. 


Tuesday, 9 October 2012

WEEK 11: Lecture & Space development

Lecture
This week's lecturer was by MIT lecturer, and presented some very unique ideas. MIT is well known for students high achiver, and this lecturer was not difference. She had been apart of several project dealing with advanced technology and even developed her own products.

I would like to to talk about one project, the Light display. Light ropes were used to illuminate a narrow alleway. The project was simply a temporary installation. And highlighted the possibility that architecture did not require physical walls to display something. 


Space Development
In the tutorial I attempted to develop a space programm. 
From the previous weeks the stadium and nightclub integration became clear outputs. Two major clear spaces the Bar and the stadium, which would delegate the major spaces. Both working in 24hr a day synergy as an architectural entity.











Saturday, 6 October 2012

WEEK 11: Peter Rich Exhibition


I felt it was important to discuss the Peter Rich Exhibition in my progression of this project. Looking at an alternate future and state of design seems similar to looking at foreign architecture. Peter Rich work was truly heterogeneous to western design and this is due to architectural philosophy. I felt a similar relationship with the land to Glenn Murcutt "touching the ground lightly".



His work is harmonous with the landscape, using local materals and forms. The  Mapungubwe Interpretation Centre is a great example of this. Geodesic domes develop space .
Also, the Rich places strong social and cultural values in each project. Architectural spectacles provide little value to the Afrikan people



I found his floor plans to be different as well. There was a strong correlation with topography and axial views, hence many were not a system of parrellel and perdincular line, but a carefully angular and orthogonal system. Inspiration like this is truly amazing.

Yelseth House | Peter Rich 1997

WEEK 11: Augmentated Reality Gaming

When developing  last week's sketches I felt a movement away from the concept of experience. Conceptually, I went step back and instead of going into virtual gaming, I moved into augmented gaming.

Augmentation reality (AR) is defined is the altered or augmentation perception of the of physical world environment by computer generated graphics, sounds, sensors, etc. Already today GPS devices enable this connection with the virtual connection to the virtual and physical world.

Diagram from the previous project.

Most promising advancement into the AR technology is the google glasses. Social connectivity and place knowledge become truly ubiquitous with an eye display enabling this connection. 


Sunday, 30 September 2012

WEEK 10: Progression

I continued with my spectator stadium. Talking with Ruwan, he suggested to develop greater detail by firstly developing  how the players and spectators compete together.
From this I attempted to visualize virtual gaming stations that would allow interaction between spectators and players. The architecture is based around the technology with podium allowing a physical connected to the player.

Multiple podium place together form the physical stadium. Coloured disc indicate the player's team. This architectural idea is based upon upcoming technology. Technology that is not available to many people, but is growing.
 
The Oculus rift is represented by the visor the eyes into the virtual world.

Sensors enable the connectivity and allow the transmittal of play.